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Portal test chamber 3
Portal test chamber 3









portal test chamber 3

Once we feel comfortable that players understand the basic rules, we start to enumerate the interesting things that can be done with the mechanic we're focusing on. “The second form of training occurs after players have learned the basics. So when players first encounter a tractor beam, they're given a very clean room to safely experiment with it. For instance, the most basic function of a tractor beam is to grab a player who has entered its zone of influence and float them in its direction of travel. This is often just a matter of broadcasting the fundamental rules of play.

portal test chamber 3

The first type is what the team calls checklisting, where new mechanics are broken down into the core components players must understand in order to have fun using that mechanic. Generally speaking, the training is one of two types. “This core criteria for map building helps guarantee that the game is always giving players the right incremental step in their understanding of portals and portal challenges. Working roughly, they’re able to very quickly sanity-check a design and try to poke holes in its implementation Using isometric sketches the team is able to block out the rough shape and components needed for whatever challenge they’re trying to pose to the player. All the test chambers in Portal 2 begin their life on a whiteboard.











Portal test chamber 3